; PDD Enemy Descriptions ; ; All strings must be preceded by a unique id and surrounded by quotes ; 1 "MATES: FORMER INMATES OF THE BRADLEY CORRECTIONAL INSTITUTE. USUALLY ARMED WITH SHOTGUNS AND MOLOTOV COCKTAILS." 2 "PSYCHOS: CRIMINALLY INSANE PARANOIDS WHO HAVE BUNDLES OF DYNAMITE STRAPPED TO THEIR STRAIGHT-JACKETS. PSYCHOS DISPLAY A DISTURBING WILLINGNESS TO DESTROY THEMSELVES IN ORDER TO KILL OTHERS." 3 "SURVIVALISTS: HEAVILY ARMED AND EXTREMELY TRIGGER-HAPPY. THEIR TERRITORY IS USUALLY PROTECTED BY TRAPS AND EXPLOSIVES. THEY ARE DANGEROUS EVEN IN RETREAT." 4 "GROWLERS: MUTATED ANIMALS ORIGINALLY RECOVERED FROM THE SAN ANTONIO ZOO. BELIEVED TO HAVE DEVOLVED FROM A MIX OF CANINE AND RODENT STOCK." 5 "RATS: ARMED WITH POWER CROSSBOWS. RAPID DECOMPOSITION OF CORPSES PREVENTS DETERMINATION OF WHETHER THEY ARE HUMAN WITH RAT-LIKE ATTRIBUTES OR VICE VERSA. THEIR ONLY FEAR IS FIRE." 6 "ZOMBIES: SPAWNED IN RADIOACTIVE WASTELANDS AFTER THE WAR, ZOMBIES ARE ALMOST IMPOSSIBLE TO KILL. LIKE RATS, THEIR ONLY WEAKNESS IS FIRE. THEY ARE ARMED WITH GRENADE LAUNCHERS, GAUSS GUNS AND CLUBS." 7 "CROCS: ORIGINALLY DEVELOPED IN THE LABS OF A MADMAN KNOWN AS BEFORE THE WAR, THESE GATOR-MEN MUTATED INTO TRUE BEASTS AFTER EXPOSURE TO CHEMICAL WEAPONS." 8 "BERETS: EACH GROUP (IDENTIFIED BY THE COLOR OF THEIR BERETS) HAS ITS OWN RANGE OF WEAPONS AND STYLE OF ATTACK. A CORPS OF SNIPERS KNOWN AS IS RUMORED TO HAVE ADVANCED STEALTH TECHNOLOGY AT THEIR DISPOSAL." 9 "PYROS: PEOPLE WHO PLAY WITH FIRE ARE DANGEROUS TO THEMSELVES AND EVERYONE AROUND THEM. PYROS LIKE TO PLAY WITH FIRES. THEY HAVE BEEN KNOWN TO TOAST TO GET TO ENEMIES." 10 "MAJOR: DRUMMED OUT OF THE MILITARY FOR HIS BRUTAL TRAINING PRACTICES, THE MAJOR FOUND HE FIT RIGHT INTO THE AFTER THE WAR. HE IS HEAVILY ARMORED AND ARMED WITH A ROCKET LAUNCHER." 11 "YUPPIES: SNOBS AND RICH KIDS ARE OBNOXIOUS ENOUGH TO START- WHEN THEY HAVE GUNS AND GRENADES THEY ARE INTOLERABLE. YUPPIES USUALLY HAVE LOW MORALE UNDER FIRE AND LEAVE HEAVY COMBAT TO THEIR NERD TROOPS." 12 "NERDS: PHSYICALLY WEAK, NERDS ARE STILL FORMIDABLE ENEMIES DUE TO THEIR HIGH-TECH WEAPONS AND DEFENSES. MOST USE ENERGY WEAPONS" 13 "BIFF: LOW INTELLIGENCE DOES NOT PRECLUDE LEADERSHIP- ESPECIALLY WHEN IT'S BACKED BY A REALLY BIG GUN. RIDING HIS ANTI-GRAV SURF BOARD AND WEILDING THE PHASED TACHYONE PULSE CANNON, BIFF IS EXTERMELY DANGEROUS." 14 "MASTERS: TWO DISCIPLINES ARE PRACTICED BY MASTERS- MARTIAL ARTS AND MYSTIC ARTS. MASTERS CAN KILL WITH THEIR HANDS, MYSTICS CAN DRAIN ENERGY FROM WEAPONS AND ITEMS WHILE THEIR CULTIST SUPPORTERS ATTACK." 15 "CULTISTS: DELUDED BY THE HYPNOTIC POWERS OF RHOID, THEY THROW THEMSELVES FEARLESSLY AT ENEMIES, CONFIDENT THAT EVEN IN DEATH THEY ARE BLESSED. WHILE NOT GOOD FIGHTERS, THEY ARE AS PERSISTENT AS, WELL, YOU KNOW..." 16 "RHOID: THE RIGHT HONORABLE ORAL ISAAC DEVLIN (RHOID BEHIND HIS BACK) IS A MASTER MANIPULATOR AND A COWARD AT HEART. WHEN CORNERED HE IS RUTHLESS AND VIOLENT. CAUTION RECOMMENDED." 17 "BOTS: TAKING THE CONCEPT OF MECHANICAL ENHANCEMENT OF HUMAN FLESH TO ITS (LOGICAL?) EXTREME, BOTS ARE ALMOST TOTALLY MACHINE, BUT WITH A HUMAN BRAIN IN CONTROL. NEARLY INDESTRUCTIBLE BY NORMAL MEANS, THEY ARE SUSCEPTIBLE TO ELECTRICAL ATTACK." 18 "MECH KNIGHTS: SPECIALIZED TO USE DIFFERENT TYPES OF WEAPONS, MECH KNIGHT DIVISIONS ARE IDENTIFIED BY COLOR. GOLD MECH KNIGHTS ARE THE ELITE FORCES OF THIS GROUP, AND SHOULD BE AVOIDED IF POSSIBLE." 19 "COLOSSI: THE NEXT GENERATION OF MECH KNIGHT, COLOSSI ARE EQUIPPED WITH A WIDE RANGE OF WEAPONS AND ARMOR. IT IS BELIEVED THAT (FORTUNATELY) ONLY 2 HAVE BEEN COMPLETED." 20 "SECURITY FORCES: GUNS-FOR-HIRE WHO WILL WORK FOR ANYONE WHO PAYS THEM. MOST ARE EMPLOYED BY THE DOME ADMINISTRATORS OR MARTECH INDUSTRIES. ARMED WITH A VARIETY OF WEAPONS." 21 "MASTER GUARDIAN: THIS MASSIVE BOT IS FUELED BY A CJR60 FUEL CELL AND ARMED WITH THE MOST ADVANCED PULSE CANNON AVAILABLE. EACH TURRET FIRES INDEPENDENTLY AND THE TREAD SECTION IS HEAVY ENOUGH TO CRUSH ANYTHING IT RUNS INTO." 22 "COMMANDOS: INDEPENDENT AGENTS HIRED BY PERSON OR PERSONS UNKNOWN. MISSION OBJECTIVES AND ARMAMENT VARY. KILL ON CONTACT." 23 "JAWS: ESPECIALLY BRED FOR SECURITY WORK, THESE VICIOUS DERIVE THEIR NAME FROM THEIR MOST OBVIOUS FEATURE. ONCE THEY HAVE LOCKED THEIR TEETH INTO A VICTIM, IT IS ALMOST IMPOSSIBLE TO PRY THEM LOOSE WITHOUT KILLING THEM."